Songlists and Codes / FAQ

FAQs - DDR Internet Ranking Version

Special Characters
You may select which character you want to have on the screen by entering the following codes on the title screen before you hit to start your game.

Dread-Snake, Janet: Push without holding or .
Konsento:01, Oshare-Zukin: Step on , and push .
Disk:A, Disk:B: Step on , and push .

Play Modes
At title screen, hold both and at the same time and press . A menu will appear showing the choices: Single, Couple, and Versus. Note on Couple and Versus: If you only push on one side, you will only get one song, and only one credit will be used.

Step Modes and other codes
These codes must be activated at the screen where you choose between Easy, Normal, and Hard Modes. To play Mirror Another mode, input Mirror first.

Another:
Maniac:
Double:
Mirror:
Mirror Another Double:

Extra Songs

  • To play all songs in Easy mode, put the cursor to Easy mode, then hold and push . Keep the buttons held until "How to play" appears on the screen.
  • In Normal Mode, Trip Machine appears at the final stage if you have a full dance gauge.
  • In Hard Mode, Trip Machine and PARANOiA appear at the final stage if you have a full dance gauge.
  • If you played Basic Single/Double, you can play one extra song in Another Single/Double.
  • If you played Another Single, you can play one extra song in Maniac Single.
  • Extra stages are not available on Maniac Single or Another Double.

Grading and Score
Grades: SS - S - A - B - C - D - E
The formula for calculating the score for a combo is a bit complicated. The only person who cares about this formula is the crazy fool writing this FAQ. For all others, the point value for any step in a combo depends on two factors:

  • Perfects are worth 3 times as much as Greats.
  • The point value for a step increases every time the combo increases by 4.

For those curious about the exact formula for the score of a combo...

Let [x] denote the greatest integer function (i.e., where [x] is the greatest integer less than or equal to x). Then, the point value for the nth step in a combo is:

S(n) = G(n) if the nth step is a Great, or P(n) if the nth step is a Perfect;
G(n) = 100 ([n/4]^2 + 1);
P(n) = 3G(n);

Therefore, the total point value for a combo is the summation of S(n) from 1 to n, where n is the number of steps in the combo. This formula is derived from the table of point values in the Info section at DDR Stompin' Ground.

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Konami images used with express permission of Konami Corporation.